Developer: Ian Kleton
Genre: RPG/ Turn Based
Code: C# Unity 


This game was made with the intention of learning various systems that I hadn't yet programmed in previous projects. 

I've been experimenting with Custom Assets in Unity and speeding up my work progress using these instead of prefabs/objects. On top of these Custom Assets I've been making Custom Inspectors to easily edit and create them.

Another challenge I wanted to face was the Inventory system. I have never made an Inventory system before but it seemed like it was about time.

The rest of the game is about creating a management system for maintaining a good turn based architecture in which AI and player can set turns with the Attack they are about to perform. I also wanted to add elements of RPG games that I enjoy such as skill trees and customization of the Skill Set in Combat.

This game is still work in progress but I'm proud of what is already in the project.

Git: https://bitbucket.org/kleton5/turnbasedrpg/src


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