Developer: Ian Kleton, Nigel Cheung, Jannick Schalkwijk
Genre: Roguelike
Code: C# Unity
This was a game we've been working on for a school project. The project has currently been put on hold since we finshed our school and each went our own ways.
In the game I made custom Sprite Shaders written in CG to enchance ingame abilities and perform transitions to different scenes.
I've made various Custom Assets with Custom Inspectors to easily add new Enemies, Classes, Projectiles, Skills and a Custom Level Editor using Unity Editor extensions. Each of these have shown to make life a lot easier and I will keep making these for personal comfort.
The game supports multiplayer for up to 8 people (tested) but we speculate that we can atleast support 16 players before performance takes a big hit at this moment. However the game is in early stages and will need more work before this can be an accurate number.
Since the game has been put on hold I am planning on making a cut on Multiplayer and changing it to a single player Roguelike experience using the backend work we've already done the only part left to program are the gameplay elements and the gameloop.
Git: https://bitbucket.org/Ikomhoog/llapi/src/master/
This was a game we've been working on for a school project. The project has currently been put on hold since we finshed our school and each went our own ways.
In the game I made custom Sprite Shaders written in CG to enchance ingame abilities and perform transitions to different scenes.
I've made various Custom Assets with Custom Inspectors to easily add new Enemies, Classes, Projectiles, Skills and a Custom Level Editor using Unity Editor extensions. Each of these have shown to make life a lot easier and I will keep making these for personal comfort.
The game supports multiplayer for up to 8 people (tested) but we speculate that we can atleast support 16 players before performance takes a big hit at this moment. However the game is in early stages and will need more work before this can be an accurate number.
Since the game has been put on hold I am planning on making a cut on Multiplayer and changing it to a single player Roguelike experience using the backend work we've already done the only part left to program are the gameplay elements and the gameloop.
Git: https://bitbucket.org/Ikomhoog/llapi/src/master/
